NPC Device Still Broken, Now Failing to Spawn Half the Time

The issue occurs in a public lobby (at least in my case) when two players trigger the event to spawn NPCs. Instead of spawning the full intended number (e.g., a for loop set to spawn 5 NPCs), only 2 or 3 will appear. This happens if two players enter the mutator zone at the same time, which triggers the spawn event. Note: the zone disables immediately after being entered.