# NPC AI akin to RollerCoaster Tycoon 2

**URL:** <https://forums.unrealengine.com/t/npc-ai-akin-to-rollercoaster-tycoon-2/486659>\
**Category:** AI\
**Tags:** npc, Behavior-Tree, task, unreal-engine, question\
**Created:** [July 27, 2021, 1:34pm UTC](https://forums.unrealengine.com/t/npc-ai-akin-to-rollercoaster-tycoon-2/486659 "2021-07-27T13:34:13Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![AngryDoomGuy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AngryDoomGuy](https://forums.unrealengine.com/u/AngryDoomGuy)\
**Post date:** [July 27, 2021, 1:34pm UTC](https://forums.unrealengine.com/t/npc-ai-akin-to-rollercoaster-tycoon-2/486659/1 "2021-07-27T13:34:13Z")

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Hello!

I’m currently attempting to create an AI behaviour tree akin to that in RCT2. If anyone has any tips, it would be incredibly helpful! Thanks!
