# Now with version 4.8 static sprites doen't update with construction script

**URL:** <https://forums.unrealengine.com/t/now-with-version-4-8-static-sprites-doent-update-with-construction-script/322482>\
**Category:** Asset Creation\
**Tags:** staticmeshcomponent, unreal-engine, construction-script, question\
**Created:** [June 20, 2015, 8:16pm UTC](https://forums.unrealengine.com/t/now-with-version-4-8-static-sprites-doent-update-with-construction-script/322482 "2015-06-20T20:16:09Z")\
**Posts on this page:** 5\
**Page:** 1

<div class="post-metadata">

**Author:** ![piXelicidio](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/pixelicidio/32/983228_2.png) [@piXelicidio](https://forums.unrealengine.com/u/piXelicidio)\
**Post date:** [June 20, 2015, 8:16pm UTC](https://forums.unrealengine.com/t/now-with-version-4-8-static-sprites-doent-update-with-construction-script/322482/1 "2015-06-20T20:16:09Z")

</div>

Was working nice with 4.7.\* but now my construction scripts doesn’t update the sprite value of sprite component.  
So when I change an editable property in the editor that should change the sprite via construction script it doesn’t work.

That because I was using its Mobility as Static for this PaperSprite component.

In other similar blueprint classes that I have with Mobility set to Movable everything works fine.

The solution could be change all to Movable but this affect all my 12 game levels making a mess that I have to fix every actor since all of them lose its default value set by me in the level editor… ☹

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_6e7b421a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6e7b421a](https://forums.unrealengine.com/u/anonymous_user_6e7b421a)\
**Post date:** [June 25, 2015, 7:43pm UTC](https://forums.unrealengine.com/t/now-with-version-4-8-static-sprites-doent-update-with-construction-script/322482/2 "2015-06-25T19:43:51Z")

</div>

Hey piXelicidio,

Would you mind providing me with some reproducible steps/images so I can test this issue on my end?

---

<div class="post-metadata">

**Author:** ![piXelicidio](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/pixelicidio/32/983228_2.png) [@piXelicidio](https://forums.unrealengine.com/u/piXelicidio)\
**Post date:** [June 25, 2015, 8:04pm UTC](https://forums.unrealengine.com/t/now-with-version-4-8-static-sprites-doent-update-with-construction-script/322482/3 "2015-06-25T20:04:17Z")

</div>

Yes, I have already answered with screenshots and more details here to Eric Ketchum: [Makes any difference Movable or Static property for Paper2D sprites? - Rendering - Unreal Engine Forums](https://answers.unrealengine.com/questions/146916/makes-any-difference-movable-or-static-property-fo.html)

He created a bug report UE-17523

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_6e7b421a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6e7b421a](https://forums.unrealengine.com/u/anonymous_user_6e7b421a)\
**Post date:** [June 25, 2015, 8:44pm UTC](https://forums.unrealengine.com/t/now-with-version-4-8-static-sprites-doent-update-with-construction-script/322482/4 "2015-06-25T20:44:17Z")

</div>

Ok, since it has already been reported on a different post I am going to mark this one as resolved for tracking purposes. Thank you for the update!

Cheers,

---

<div class="post-metadata">

**Author:** ![piXelicidio](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/pixelicidio/32/983228_2.png) [@piXelicidio](https://forums.unrealengine.com/u/piXelicidio)\
**Post date:** [July 17, 2015, 2:18am UTC](https://forums.unrealengine.com/t/now-with-version-4-8-static-sprites-doent-update-with-construction-script/322482/5 "2015-07-17T02:18:51Z")

</div>

I can confirm that this bug was successfully fixed in update 4.8.2 🙂
