# "Now" Node not working for Editor Utility! Alternatives?

**URL:** <https://forums.unrealengine.com/t/now-node-not-working-for-editor-utility-alternatives/1289870>\
**Category:** Programming & Scripting\
**Tags:** editor-utility-widge, time, Editor-Utility, unreal-engine, UI, CPP, Blueprint, question\
**Created:** [September 10, 2023, 10:18am UTC](https://forums.unrealengine.com/t/now-node-not-working-for-editor-utility-alternatives/1289870 "2023-09-10T10:18:47Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![BDC\_Patrick](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bdc_patrick/32/1104221_2.png) [@BDC\_Patrick](https://forums.unrealengine.com/u/BDC_Patrick)\
**Post date:** [September 10, 2023, 10:18am UTC](https://forums.unrealengine.com/t/now-node-not-working-for-editor-utility-alternatives/1289870/1 "2023-09-10T10:18:48Z")

</div>

Hi there…

I nearly finished my small Patchnotes Editor for my Project, but got stuck at the Date/Time printing.

It Seems like the “Now” Node of BP is not working for an Utility Widget… Always returns 0:0:0:0 for time and 1.1.1 for date…

Is there a working method that can be used in an Editor Widget?  
(BP and C++ possible…)
