# Now Available: mocopi Receiver Plugin for Unreal Engine 5.6 

**URL:** <https://forums.unrealengine.com/t/now-available-mocopi-receiver-plugin-for-unreal-engine-5-6/2608121>\
**Category:** Showcase\
**Tags:** unreal-engine, Released, Plugins\
**Created:** [July 17, 2025, 1:28pm UTC](https://forums.unrealengine.com/t/now-available-mocopi-receiver-plugin-for-unreal-engine-5-6/2608121 "2025-07-17T13:28:49Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![XYNbySony](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/xynbysony/32/1086614_2.png) [@XYNbySony](https://forums.unrealengine.com/u/XYNbySony)\
**Post date:** [July 17, 2025, 1:28pm UTC](https://forums.unrealengine.com/t/now-available-mocopi-receiver-plugin-for-unreal-engine-5-6/2608121/1 "2025-07-17T13:28:49Z")

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# Now Available: mocopi Receiver Plugin for Unreal Engine 5.6

We’re excited to announce that the mocopi Receiver Plugin is now officially available for Unreal Engine 5.6, bringing Sony’s professional-grade, full-body motion capture system into your real-time creative workflows.

Whether you’re building immersive XR experiences, real-time cinematics, or virtual production pipelines, mocopi offers a lightweight, wireless, and highly accurate solution that integrates seamlessly with Unreal Engine via Live Link.

 ![image 466](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/e/1/9e16c3fa4d5931bd9866415d4ff0ae04fa53048c.jpeg)

## 🔧 Plugin Overview

The mocopi Receiver Plugin enables real-time streaming of motion data from Sony’s mocap system directly into Unreal Engine. It’s designed for creators who need high-fidelity character animation without the complexity or cost of traditional mocap setups.

### Key Features:

6 or 12 sensor full-body tracking with greater accuracy

Live Link integration for real-time animation preview and recording

## 🚀 Getting Started

Install the Plugin from [Sony Corporation - mocopi | mocopi SDK Download](https://www.sony.co.jp/en/Products/mocopi-dev/en/downloads/DownloadInfo.html#UnrealEngine_Plugin)

Launch mocopi or the CAPTURE tab in XYN Motion Studio and begin streaming motion data.

Enable Live Link in Unreal Engine and assign mocopi data to your character rig.

For a full walkthrough, check out this tutorial: [https://www.youtube.com/playlist?list=PL4l87vQ2O67bNsEflgRdLtzqdl0L8XimD](https://www.youtube.com/playlist?list=PL4l87vQ2O67bNsEflgRdLtzqdl0L8XimD)

For a detail of XYN Motion Studio, check out this link:

> **[XYN Motion Studio｜Products](https://xyn.sony.net/en/products/xyn_motion_studio)**
>
> XYN (/zin/) Motion Studio is a 3DCG integrated motion application provided by Sony Corporation. By combining it with 'mocopi', you can complete all tasks related to motion, from capture to timeline editing and utilization, with just this one...

## 🎯 Use Cases

Indie Game Development: Affordable, portable mocap for small teams.

Virtual Production: Real-time streaming for previs and live shoots.

XR & Metaverse: Animate avatars in immersive environments.

Education & Research: Lightweight setup ideal for classrooms and labs.

## 📚 Learn More

> **[Sony Corporation - mocopi](https://www.sony.co.jp/en/Products/mocopi-dev/en/)**
>
> Welcome to the mocopi Developer Site. This site explains how to use the mocopi Receiver Plugin and Mobile SDK in order to utilize mocopi.

[https://www.sony.com/electronics/support/articles/00342636](https://www.sony.com/electronics/support/articles/00342636)

> **[Plugins in Unreal Engine | Unreal Engine 5.7 Documentation | Epic Developer...](https://dev.epicgames.com/documentation/en-us/unreal-engine/plugins-in-unreal-engine)**
>
> How to create Unreal Engine plugins.

## 💡 Learn More about XYN™(/zin/)

[XYN](https://xyn.sony.net/en/about), Sony’s spatial content creation solution, was announced in January 2025. mocopi®, its motion capture system, is becoming popular for spatial content and 3DCG creation in anime, games, film, and other entertainment areas with XYN Motion Studio. XYN Motion Studio\* is an integrated application leveraging "mocopi.” Supporting capture, timeline editing, and utilization, XYN Motion Studio streamlines the production process by making motion production easier.

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**Author:** ![NV7V](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@NV7V](https://forums.unrealengine.com/u/NV7V)\
**Post date:** [August 15, 2025, 4:51pm UTC](https://forums.unrealengine.com/t/now-available-mocopi-receiver-plugin-for-unreal-engine-5-6/2608121/2 "2025-08-15T16:51:19Z")

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> [@XYNbySony](#):
>
> XYN Motion Studio

To use the Mocopi Reciever, do you have to use XYN Motion Studio or can you go straight into Unreal with Live Link?

How many sensors does one need if you want to do full body with 2 sets of mocopi markers?
