Notify sounds seem to queue up and play after animation ends

There are footstep noise happening after i stop my animation.
i’m using notify’s to tell my animBP when to play the sounds

nature of the notify.
its best to add foot IK and piggyback the hit result to the foot sounds.
or you can change your tick group to make it more accurate.

If you have foot ik you can also prevent the sound based in the curve value… could be an interesting alternative.

sounds silly but i don’t really know how all this ik stuff works, when animating, the feet are IK bones but im not sure if i’m actually using that system in any form apart from animation if you get me…

i just don’t understand how i’d go about doing your suggestion

foot ik is a custom algorithm that is to be run on tick on the character.
it woll trace a line from a point (the foot) downward, and return values for the skeleton to be adjusted/shifted and find the floor.
so that your feet no longer float mid air.
You may be able to find some tutorials on it. They teach you a lot even if they don’t work 100%.

Anyway. Changing tick group…

You need that on the animation BP so the norify is more accurate