I’m mostly a hobbyist environment artist, but recently I’ve been trying to put together a rough prototype or mockup of a game, and try to get a better grasp of BluePrints and all the features of UE4.
The character I am making is in a wheel chair, so the animation challenges are a bit unique. The character is going to be a hybrid of a vehicle and a character, which UE4 has plenty documentation on both, but knowing how to combine then is getting be a little confused and lost. There is a GDC talk on procedural character animation from David Rosen of Wolfire Games ( http://www.gdcvault.com/play/1020583/Animation-Bootcamp-An-Indie-Approach ) that seems to really fit my goals and desires for the character movement, but I cannot find much about how to implement the movement and procedural animation for something like this, even some non-engine specific documentation would help me get started.
Any suggestions for tutorial/reading to help get me started? Should I be looking more at character animation/movement or vehicle/movement to get me started? It seems like the templates for either one of this isn’t going to help much with my goals.