Hey there, I have been trying to figure out how to do a cel shaded comic effect. So far I have utilised the post processing effects from the “stylized rendering” example project that can be found in the “learn” section of the launcher.
What I have done so far is create a post process volume in my own project and set it to unbound. In the “blendables” section of the post process volume I have added “M_PostProcess_Base” which I copied over from the example project. Weirdly it has created this muddy effect which blocks out all the colour from the map. I just read that things like this might be caused by the “render custom depth” option but I just enabled it on the character model and it didn’t seem to change anything.
Been reading sites and forums for a few hours but can’t find out what is causing it.