# Not seen slice explosion in patricle system

**URL:** <https://forums.unrealengine.com/t/not-seen-slice-explosion-in-patricle-system/349340>\
**Category:** Rendering\
**Tags:** particle-systems, gpu-particles, unreal-engine, UE4, question\
**Created:** [March 2, 2016, 10:00pm UTC](https://forums.unrealengine.com/t/not-seen-slice-explosion-in-patricle-system/349340 "2016-03-02T22:00:31Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Sails](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sails](https://forums.unrealengine.com/u/Sails)\
**Post date:** [March 2, 2016, 10:00pm UTC](https://forums.unrealengine.com/t/not-seen-slice-explosion-in-patricle-system/349340/1 "2016-03-02T22:00:31Z")

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Infiltrator project volumetric explosion not displayed in particle system and not visible in a new scene (when placed particle system). Only seen in Editor and Matinee.

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**Author:** ![Mr.Jozin](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mr.jozin/32/1137120_2.png) [@Mr.Jozin](https://forums.unrealengine.com/u/Mr.Jozin)\
**Post date:** [January 12, 2021, 10:33am UTC](https://forums.unrealengine.com/t/not-seen-slice-explosion-in-patricle-system/349340/2 "2021-01-12T10:33:36Z")

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you cannot see it because volume is placed in world coordinates, adjust size and topleft\_corner parameters to be corresponded to ur particle system world location
