Not all classes available for reparenting a blueprint

It worked for me! Thanks a lot. In my case it was:
+ActiveClassRedirects=(OldClassName="/Script/RuntimeTransformer.ScaleGizmo",NewClassName="/Script/RotateObjects.ScaleGizmo")

RuntimeTransformer was a plugin and I moved the class into my main project called RotateObjects.

Also after you save the object from the editor, you can then remove the line from DefaultEngine.ini

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