UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.31-13.57.32:533][ 0]LogLinker:Warning: Unable to load package (D:/Projects/Enerpac VR/Project/Content/Game_components/Levels/Hangar_BuiltData.uasset). Post Tag is not valid. File might be corrupted.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.31-13.57.32:533][ 0]LogPackageDependencyInfo:Warning: RecursiveDeterminePackageDependentTimeStamp: Failed to find linker for D:/Projects/Enerpac VR/Project/Content/Game_components/Levels/Hangar_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.31-13.57.32:954][ 0]LogWindows:Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.31-13.57.32:954][ 0]LogWindows:Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.31-13.57.32:954][ 0]LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.31-13.57.32:954][ 0]LogWindows:Error: Assertion failed: DepPkgInfo->bInitializedDependencies == true [File:D:\Build++UE4+Release-4.15+Compile\Sync\Engine\Source\Developer\PackageDependencyInfo\Private\PackageDependencyInfo.cpp] [Line: 341]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.31-13.57.32:955][ 0]LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.31-13.57.32:955][ 0]LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.31-13.57.32:955][ 0]LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.31-13.57.32:955][ 0]LogWindows:Error: KERNELBASE.dll!0x000000007F8C7788
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.31-13.57.32:955][ 0]LogWindows:Error: UE4Editor-Core.dll!0x00000000621B64EE
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.31-13.57.32:955][ 0]LogWindows:Error: UE4Editor-Core.dll!0x0000000061FDCEEE
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.31-13.57.32:956][ 0]LogWindows:Error: UE4Editor-Core.dll!0x0000000061F62729
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.31-13.57.32:956][ 0]LogWindows:Error: UE4Editor-PackageDependencyInfo.dll!0x0000000072EC0C75
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.31-13.57.32:956][ 0]LogWindows:Error: UE4Editor-PackageDependencyInfo.dll!0x0000000072EBABD0
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.31-13.57.32:956][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!0x000000005C0FCEE2
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.31-13.57.32:956][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!0x000000005C0A9B7E
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.31-13.57.32:956][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!0x000000005C10C3A2
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.31-13.57.32:956][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!0x000000005BFD045D
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.31-13.57.32:957][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!0x000000005BFC3BF2
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.31-13.57.32:957][ 0]LogWindows:Error: UE4Editor-Cmd.exe!0x000000009C11776F
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.31-13.57.32:957][ 0]LogWindows:Error: UE4Editor-Cmd.exe!0x000000009C10E96A
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.31-13.57.32:957][ 0]LogWindows:Error: UE4Editor-Cmd.exe!0x000000009C10EBBA
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.31-13.57.32:957][ 0]LogWindows:Error: UE4Editor-Cmd.exe!0x000000009C120A29
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.31-13.57.32:957][ 0]LogWindows:Error: UE4Editor-Cmd.exe!0x000000009C1216FE
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.31-13.57.32:958][ 0]LogWindows:Error: KERNEL32.DLL!0x0000000082468364
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.31-13.57.32:958][ 0]LogWindows:Error: ntdll.dll!0x0000000082CF5E91
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.31-13.57.32:958][ 0]LogWindows:Error: ntdll.dll!0x0000000082CF5E91
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.31-13.57.32:958][ 0]LogWindows:Error:
OCULUS: Info: [HMDState] Requested to SetForegroundWindow(b055all)
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.31-13.57.32:958][ 0]LogWindows:Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 102.3292189s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. —> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for D:\Projects\Enerpac VR\Project\Project_Vegas.uproject; see log C:\Users\The laundry\AppData\Roaming\Unreal Engine\Automati
onTool\Logs\C+Program+Files+Epic+Games+UE_4.15\Cook-2017.03.31-15.58.08.txt
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters)
UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): — End of inner exception stack trace —
UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Cook Failure
This is the next inline of alot of errors i have been getting when trying to build in ue4.15
But he can’t load the build data, and when i build he gives this error about it.
Help is once again needed.
Thanks in advance.
Olivierus