Hi, I’m having an issue with normals, I have an asset that has 3 UV channels, 1st for overall mapping, 2nd for lightmaps, and 3rd is for baked normals for assets.
Here’s an example of the issue I’m having:
I tried different options when importing, like import normals and tangents, only compute normals, also tick off “remove degenerates” but non of those did anything.
You guys experienced anything like this? And if so, any solutions you have in mind?