Normals in Unreal vs Marmoset

I figured out the problem If anybody has the same issue, In the Texture viewer (double click the texture in the content browser) i found that the compressing setting for the Normal map was TC Default, for some reason. I changed it to TC normalmap and voila it works perfectly, however this only happens when i import TGA files from Xnormal bakes and not from Max bakes, its really odd.