My dear friends,
I’ve menaged to make it work. Do not use SceneCaptureComponent for capturing normals, use “Render To texture blueprint toolset” :
then your normals will behave as expected
My dear friends,
I’ve menaged to make it work. Do not use SceneCaptureComponent for capturing normals, use “Render To texture blueprint toolset” :
then your normals will behave as expected