# Normal - Volumetric scattering does not apply inside the game

**URL:** <https://forums.unrealengine.com/t/normal-volumetric-scattering-does-not-apply-inside-the-game/1145982>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [April 27, 2023, 8:33am UTC](https://forums.unrealengine.com/t/normal-volumetric-scattering-does-not-apply-inside-the-game/1145982 "2023-04-27T08:33:32Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Wertandrew](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/wertandrew/32/916192_2.png) [@Wertandrew](https://forums.unrealengine.com/u/Wertandrew)\
**Post date:** [April 27, 2023, 8:33am UTC](https://forums.unrealengine.com/t/normal-volumetric-scattering-does-not-apply-inside-the-game/1145982/1 "2023-04-27T08:33:32Z")

</div>

As seen below, changing the volumetric scattering of a FN light device, does not apply in game. This is only if TODM is NOT disabled.

 ![UnrealEditorFortnite-Win64-Shipping_w6WkuGPaZJ](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/d/4/bd48f621fa26dc4c2a957720ccc73497bb83da03.jpeg)
