Hi fellow VR’rs,
today I was toying around with a high poly character model. It’s kind of a monster/troll/goblin with a scaly skin.
The skin looks really great in non-vr view with normal maps. But with the rift on, the whole character looks too smooth and unrealistic from near.
So I tried tesselation. But even after a lot of finetuning and different values I could not get a VR view that was that much better to justify using tesselation. Tesselation even introduced new problems, like seams between head/face textures.
So I couldn’t get a good result for VR with either approach.
Do you have any experiences? How do/did you handle the uncanny valley?