Normal Map Sampler Type error?


I am stuck due to an error in material editor inside UE4. I searched on Google but couldn’t find anything. Please have a look.

Normals are created from 3ds max and file type is PNG. I Also attached normal file.

For normal maps, make sure the word normal is part of the file name, when you import it then it will automatically set it as a normal map and use the correct texture settings. In your case the normal map is using the regular texture map settings and that’s why it’s not working.

Thanks. Can you tell me appropriate settings to set a texture as normal map regardless of filename?

Edit: Found it. In texture settings, I unchecked sRGB and set compression to TC_NormalMap.