# Normal map problem

**URL:** <https://forums.unrealengine.com/t/normal-map-problem/385795>\
**Category:** Rendering\
**Tags:** normal-map, Blender, edges, shading, lightning, unreal-engine, question\
**Created:** [February 22, 2017, 11:08am UTC](https://forums.unrealengine.com/t/normal-map-problem/385795 "2017-02-22T11:08:23Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_245e2cbd](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_245e2cbd](https://forums.unrealengine.com/u/anonymous_user_245e2cbd)\
**Post date:** [February 22, 2017, 11:08am UTC](https://forums.unrealengine.com/t/normal-map-problem/385795/1 "2017-02-22T11:08:23Z")

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Hello im new to blender and UE4, ive made a high poly sculpt and a low poly model of a character in Blender 2.78  
I baked the normals from the high poly sculpt and imported the low poly model to UE4 and added the normal map to it  
but ive got some dark areas and i don’t know why, here are some pics

 ![127289-prob+4.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/1/6/21693c6c4cf093010c99e2f9320ccaf7e4191d1b.jpeg)

 ![127290-prob+4+2.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/c/d/0cd1367f2ea44df34b46322a210ecb3574b2db56.jpeg)

 ![127291-character1_nor3.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/0/2/102ae63eacfe7152d3f11c74f133cdf3d018351b.jpeg)

Anyone know why this happens?
