# Normal map/ baking problem

**URL:** <https://forums.unrealengine.com/t/normal-map-baking-problem/381767>\
**Category:** Rendering\
**Tags:** Maya, maps, normal, baking, unreal-engine, question\
**Created:** [January 13, 2017, 3:58pm UTC](https://forums.unrealengine.com/t/normal-map-baking-problem/381767 "2017-01-13T15:58:13Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Yiluya](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Yiluya](https://forums.unrealengine.com/u/Yiluya)\
**Post date:** [January 13, 2017, 3:58pm UTC](https://forums.unrealengine.com/t/normal-map-baking-problem/381767/1 "2017-01-13T15:58:13Z")

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Hey there!  
I’m quite new to Unreal and have a problem with my normal map. I created a high-poly statue with Zbrush and baked it to a los-poly version using Maya 2016. The bake looks fine in Maya, but when I export it to Unreal, set up a material with the normal map and assign it to the mesh, you can still see every face.

 ![121907-screenshot2.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/a/0/5a0468f2508aff5af6633c2ecf7b40bc8e8c1636.png)

 ![121908-screeshot+1.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/2/d/62d1060c9db131e7ddf3d560f6dd2043f299e072.png)

![121909-screenshot3.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/2/e/12edff288d04ccdb24173154b5e58d57db707277.png)

What have I been doing wrong? I’ve already tried different import settings, but that didn’t work so far.

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**Author:** ![TetrisBR](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tetrisbr/32/894296_2.png) [@TetrisBR](https://forums.unrealengine.com/u/TetrisBR)\
**Post date:** [February 8, 2024, 3:41am UTC](https://forums.unrealengine.com/t/normal-map-baking-problem/381767/2 "2024-02-08T03:41:19Z")

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When you mattered, did you soften the faces?
