I am a complete begginer regarding UE4 development, and I wanted to try to adapt the Twin Stick Shooter for the Rift.
Currently, my main problem is the fact that the camera follows the ship.
I’m guessing that this is due to the fact that the Ship is the default pawn class of the game mode and include the camera component right on top.
I would like the camera to be fixed in space, as if we were somebody looking over a board game. Do I need to create a regular first person Pawn class and place it properly ? and I’m not sure about what to do with the ship class, I still want to keep all the controls, I just don’t want the camera to be flying over.
Thank you for your help