I’m getting weird dark artifacts on meshes I import from C4D. Highpoly as well as lowpoly.
First I thought it’s the normals, tried all options here: import normals, import normals with tangents, and compute normals.
Nothing helps. I now think it’s the shadows? Uniform sky lights are good, the artifacts appear once a directional light is used. Tried overwriting the light map res for that object and played with the shadow setting of that light, but can’t get rid of those dark artifacts. UVs are good.
Anyone here who could point me towards the solution? Cheers!