# Noob question - Physics Material not working, no friction applied

**URL:** <https://forums.unrealengine.com/t/noob-question-physics-material-not-working-no-friction-applied/2017662>\
**Category:** Blueprint\
**Tags:** unreal-engine, question\
**Created:** [September 12, 2024, 1:03pm UTC](https://forums.unrealengine.com/t/noob-question-physics-material-not-working-no-friction-applied/2017662 "2024-09-12T13:03:29Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Everynone](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/everynone/32/1135017_2.png) [@Everynone](https://forums.unrealengine.com/u/Everynone)\
**Post date:** [September 12, 2024, 3:19pm UTC](https://forums.unrealengine.com/t/noob-question-physics-material-not-working-no-friction-applied/2017662/4 "2024-09-12T15:19:03Z")

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Perhaps you could read the value of the physical material the ball is rolling on:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/0/0/800892fb7c9bd47cdf73e97f82f82cc2e8bd5658.png)

And apply a force in a direction opposite to the velocity? The flat platform closer to us has a friction of 1:

> [@Everynone](#):
>
> Values above 1 don’t do anything, afair.

In this very case, all values will matter, ofc.

* * *

And another way is to modify the Linear / Angular Damping factor of the simulating mesh.

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