Noob question : Can chaos physics possibly be applied to the new Nanite geometry ?

In the tech demo they only mention the physics engine when there’s a few rocks falling. Witch had me wondering the crumbling of the cave and temples might be animated in and not make use of the chaos physics engine ?

I can imagine it not being possible due to the Nanite system having to stream in the geometry on the fly ?

Really hope it is possible though, it would be sick to shoot up the environment all over the place

If i am not wrong, nanite is just visual streaming, taking care of the overdraw or vertices count used in traditional game render. Chaos takes care of the physic aspect.