# Non-standard command line tool, community and engine owner rules

**URL:** <https://forums.unrealengine.com/t/non-standard-command-line-tool-community-and-engine-owner-rules/1318722>\
**Category:** Programming & Scripting\
**Tags:** console-commands, command-line, unreal-engine, editor, CPP, question\
**Created:** [October 1, 2023, 1:02pm UTC](https://forums.unrealengine.com/t/non-standard-command-line-tool-community-and-engine-owner-rules/1318722 "2023-10-01T13:02:34Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Alexovsky](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Alexovsky](https://forums.unrealengine.com/u/Alexovsky)\
**Post date:** [October 1, 2023, 1:02pm UTC](https://forums.unrealengine.com/t/non-standard-command-line-tool-community-and-engine-owner-rules/1318722/1 "2023-10-01T13:02:34Z")

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Please tell me I’m not breaking any rules in my command line tool for Unreal Engine.  
The thing is that there are various tricks using the Ue core.  
Here’s a Gihub repository where you can see the code; In short, this is a project generator: [UePrjCreator](https://github.com/Alex0vSky/UePrjCreator)

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**Author:** ![kamesan](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@kamesan](https://forums.unrealengine.com/u/kamesan)\
**Post date:** [September 9, 2024, 3:53pm UTC](https://forums.unrealengine.com/t/non-standard-command-line-tool-community-and-engine-owner-rules/1318722/2 "2024-09-09T15:53:56Z")

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Hi, Thanks Alex!

Can you consider making a 5.x compatibility for your tool?

`UePrjCreator "C:\UePrj1\UePrj1.uproject" --UeInstallDir="C:\Program Files\Epic Games\UE_5.3"`

returns an error:

```auto
Try load selected path of Unreal Engine:
  [C:\Program Files\Epic Games\UE_5.3]
Start load ue core lib...
Error! Cant find some symbols in Unreal Engine core

```
