I don’t think what you want to do is possible in UE4. The biggest difference between a Skeletal mesh and a static mesh is that a skeletal mesh has bones, thus making it possible to animate.
Is there a reason you aren’t using a skeletal mesh?
I don’t think what you want to do is possible in UE4. The biggest difference between a Skeletal mesh and a static mesh is that a skeletal mesh has bones, thus making it possible to animate.
Is there a reason you aren’t using a skeletal mesh?