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Non filterd layer mask value

Hi Epic

For creating low poly style landscapes with shapr blending edges need to get not filtered mask value from the layer info:

Currently i can get value via Layer Sample “Name” inside of material. But returned value always filtered. Is not possible to make sharp edge blending.

Is it possible to add new node like Layer Non-FilteredSample “Name” witch will be return non filtered mask value from landscape layer mask texture?

For more info see my thread: