M1k3_C
(M1k3_C)
July 13, 2015, 2:28pm
9
Yep, it’s the referencing of the CharacterStatusComponent blueprint that can’t be done currently.
Since it can’t be referenced back to the mod in anyway, there is no way to create new dinos with adjustable stats. Interestingly, when I run my mod using the testmap I actually can spawn my modified Trex and was surprised it didn’t crash due to the lack of reference.
Anyway… it is alpha… but please note for us to really do some interesting stuff (like make “bull” tyrannosaurs for big game hunting) we will need to be able to reference the basic stuff. Fortunately it seems we can re-balance the existing dino stats for now. Assuming I sort out the “Entry Point Not Found” error I just got trying to launch now haha (but that’s another story and possibly thread
Anything that is not reference just runs off the core data since you are using a subclass of a primalgamedataBP, everything just defaults back to the parent. I can modify everything else but the dang componentstatusBP which is the most important BP imo…