Hi,
I’ve got a Blueprint that creates long sidewalks by placing small segments of static meshes behind one another using the AddStaticMeshComponent node.
When I compile and run the game, I sometimes get this error in both the client and server logs:
[2022.09.24-00.35.11:867][402]LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: StaticMeshComponent :PersistentLevel.BP_Pavement_01_17.NODE_AddStaticMeshComponent-0_2 NOT Supported.
The Blueprint works fine in the game, everything is where it’s supposed to be and I can’t find much information about this.
Does anyone have any ideas?
Thanks.