# No touch input on mobile browser

**URL:** <https://forums.unrealengine.com/t/no-touch-input-on-mobile-browser/152410>\
**Category:** Platform & Builds\
**Tags:** html, unreal-engine\
**Created:** [October 20, 2020, 8:05am UTC](https://forums.unrealengine.com/t/no-touch-input-on-mobile-browser/152410 "2020-10-20T08:05:27Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Devdan2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Devdan2](https://forums.unrealengine.com/u/Devdan2)\
**Post date:** [October 20, 2020, 8:05am UTC](https://forums.unrealengine.com/t/no-touch-input-on-mobile-browser/152410/1 "2020-10-20T08:05:27Z")

</div>

Yet another issue (4.22), touch input works when testing from a desktop browser (Chrome 64x).

To be sure in blueprint I used “OnInputTouchBegin” and removed “OnClicked”, set the mouse as a touch and it works!!

But when testing the game on mobile it’s doesn’t work! None of any touch events are triggered or even clicked events on fullscreen… (using Chrome on Android)

Any hints on this? In this current state we could only use the build as a purely animated sequence with no interactions on mobile devices yet works well on desktop…
