I’m trying to figure out why this doesn’t work. I created a new blueprint based on decalactor and went to edit the tick event in the blueprint and it says that this class doesn’t receive a tick?
So my question is, how do you know which objects receive which events? Is there a map of events to actor classes anywhere?
Also, asking about this in general. I wanted to make a “ping” decal that essentially projects a decal under my player object (and moving with it) kind of like you would get with a magic casting circle thing? What would be the preferred method for doing that? Is there another class I can use?