I think because the way I have it. Because I have to obviously check if all my “data” exists. Which is more like:
if (ThePlayer := player[Agent]){
if (PlayerData := Data[ThePlayer]){
if: <#This might be the part that might be a problem, but without
using it like this, because of something with the <decides> effect
and "ThePlayer", it wont work#>
OldData := Data[ThePlayer]
if(OldData.TheData <= (OldData.TheData2 * 25) + 50){
#Do something, where audio could play
}else{
#Do something, where audio could play
}
}
}