# No Path Tracing on Unreal Engine 5 for me

**URL:** <https://forums.unrealengine.com/t/no-path-tracing-on-unreal-engine-5-for-me/527734>\
**Category:** Rendering\
**Tags:** unreal-engine, UE5-0, Rendering, question\
**Created:** [April 14, 2022, 1:38am UTC](https://forums.unrealengine.com/t/no-path-tracing-on-unreal-engine-5-for-me/527734 "2022-04-14T01:38:17Z")\
**Posts on this page:** 1\
**Showing post:** 4

<div class="post-metadata">

**Author:** ![e36](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@e36](https://forums.unrealengine.com/u/e36)\
**Post date:** [April 18, 2022, 4:21am UTC](https://forums.unrealengine.com/t/no-path-tracing-on-unreal-engine-5-for-me/527734/4 "2022-04-18T04:21:49Z")

</div>

Unfortunately since the Preview version of UE5, Epic has disabled emulated raytracing console variable which allowed Pascal GPUs to use hardware ray tracing. Fortunately, there is a way to work around this, you have to recompile the engine from source with a slight change to one of its files, the steps are described in this thread reply: [Cant enable raytracing in ue5 (gtx 1060) - #24 by Julian\_Stys](https://forums.unrealengine.com/t/cant-enable-raytracing-in-ue5-gtx-1060/231479/24)

---

_[View the full topic](https://forums.unrealengine.com/t/no-path-tracing-on-unreal-engine-5-for-me/527734)._
