# 'No outstanding IO, no nodes in the queue...' Packaged Game Crash -

**URL:** <https://forums.unrealengine.com/t/no-outstanding-io-no-nodes-in-the-queue-packaged-game-crash/444637>\
**Category:** Mobile\
**Tags:** fatal-error, unreal-engine, crash, streaming, packaged-game, question\
**Created:** [March 5, 2019, 7:07am UTC](https://forums.unrealengine.com/t/no-outstanding-io-no-nodes-in-the-queue-packaged-game-crash/444637 "2019-03-05T07:07:19Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![nande](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/nande/32/1057698_2.png) [@nande](https://forums.unrealengine.com/u/nande)\
**Post date:** [January 19, 2023, 12:45am UTC](https://forums.unrealengine.com/t/no-outstanding-io-no-nodes-in-the-queue-packaged-game-crash/444637/5 "2023-01-19T00:45:20Z")

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I got this problem with some blueprints that were referencing another class, and apparently they had some circular reference.  
i fixed it by referencing the base class (which was on cpp) on one of the bps.  
not the best solution…  
this is a similar thread [Crash in 4.16 packaged game 'No outstanding IO, no nodes in the queue...' - #10 by itsAcren](https://forums.unrealengine.com/t/crash-in-4-16-packaged-game-no-outstanding-io-no-nodes-in-the-queue/398521/10)

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