# No movable actor when streaming the level

**URL:** <https://forums.unrealengine.com/t/no-movable-actor-when-streaming-the-level/442838>\
**Category:** World Creation\
**Tags:** Level-Streaming, movable, unreal-engine, Physics, Blueprint, question\
**Created:** [February 6, 2019, 3:58pm UTC](https://forums.unrealengine.com/t/no-movable-actor-when-streaming-the-level/442838 "2019-02-06T15:58:48Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Teapot\_Creation](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Teapot\_Creation](https://forums.unrealengine.com/u/Teapot_Creation)\
**Post date:** [February 6, 2019, 3:58pm UTC](https://forums.unrealengine.com/t/no-movable-actor-when-streaming-the-level/442838/1 "2019-02-06T15:58:48Z")

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Hi there !  
I just went into a problem using level streaming : I’ve got a persistent level in which I stream one only level. But when loading, all movable actors it contains are deleted. Any advice ?  
I checked and no BP asks such a thing. Launching the level indepedently shows the actors well.

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**Author:** ![Teapot\_Creation](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Teapot\_Creation](https://forums.unrealengine.com/u/Teapot_Creation)\
**Post date:** [February 6, 2019, 4:19pm UTC](https://forums.unrealengine.com/t/no-movable-actor-when-streaming-the-level/442838/2 "2019-02-06T16:19:37Z")

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Nevermind… My bad : I have a big Sphere as a background in my persistent level and forget to disable its collision… So all my movable meshes were send out of world’s bounds because af this collision.
