# No makefile after an apparently successful setup.sh

**URL:** <https://forums.unrealengine.com/t/no-makefile-after-an-apparently-successful-setup-sh/302786>\
**Category:** Platform & Builds\
**Tags:** Linux, unreal-engine, question\
**Created:** [January 1, 2015, 12:47am UTC](https://forums.unrealengine.com/t/no-makefile-after-an-apparently-successful-setup-sh/302786 "2015-01-01T00:47:36Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![anonymous\_user\_e7d5dec9](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e7d5dec9](https://forums.unrealengine.com/u/anonymous_user_e7d5dec9)\
**Post date:** [January 10, 2015, 7:24am UTC](https://forums.unrealengine.com/t/no-makefile-after-an-apparently-successful-setup-sh/302786/11 "2015-01-10T07:24:41Z")

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Alright, so it wasn’t that dmcs wasn’t in the latest mono release or that I didn’t have dmcs for whatever reason, but rather that I had to edit a few files in order to get the GenerateProjectFiles.sh to use dmcs instead of the older version.  
Which was actually explained in the wiki all along, which I probably should have looked over a little more carefully in the first place.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

So that’s that anyhow.

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