HOW TO ADD PLUGIN AND CONTENTS TO AN EXISTING PROJECT
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For an existing Blueprint only project
- Add a new C++ class on your own, for example a Game Mode C++ class
- Close the editor and VS2015
- Unzip the MP_PluginAndContent4112 archive and copy and paste the “Content”, “Ogg”, “Plugins”, “Skins” folders into your project folder (is the same folder of yourproject.uproject file)
- Right click on yourproject.uproject, select “Generate Visual Studio project files”
For an existing C++ project
Skip step 1.
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HOW TO MAKE A NEW SKIN
- In Skins folder create a new subfolder, the name of this subfolder will be the name of the new skin.
- In both “Template” and “ZY78” folder you can find PNG and PSD files, use it to create your new skin
- In the Music Player property you can find a “Skin Name” text field, inside it write the name of your new skin
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WHERE IS THE MUSIC PLAYER BLUEPRINT?
You can find the Actor blueprint under the Content->ZY78MusicPlayer->Blueprints folder, as you can see i added a child actor blueprint with a different static mesh for example.
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WHAT TO DO IN SHIPPED GAME
In the finished game you (or how play the game) only have to create Ogg and Skins folder in the game folder, the same folder where resides Binaries and Content folder, after this you/he/she can convert your/him/her music in .ogg files and put it in the Ogg folder, same for the custom skin as i explained above.