I have a static mesh containing 3 LODs. When I use it as standalone actor on the level, LOD works. When I use the same static mesh as an instance for HISMC, LOD doesn’t work. It either gets stuck on one of the lower LODs and never switches, or it doesn’t work at all. Instances are added to HISMC in BP in construction script.
Has anyone encountered such issue? Is it a bug (sounds like one)?