# No inputs after lmb click

**URL:** <https://forums.unrealengine.com/t/no-inputs-after-lmb-click/1134744>\
**Category:** Blueprint\
**Tags:** unreal-engine, Blueprint, question\
**Created:** [April 20, 2023, 3:29pm UTC](https://forums.unrealengine.com/t/no-inputs-after-lmb-click/1134744 "2023-04-20T15:29:20Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![LenichZdarova](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LenichZdarova](https://forums.unrealengine.com/u/LenichZdarova)\
**Post date:** [April 20, 2023, 3:29pm UTC](https://forums.unrealengine.com/t/no-inputs-after-lmb-click/1134744/1 "2023-04-20T15:29:20Z")

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I want to have mouse look when holding RMB, and use mouse cursor to interract with objects when not hold RMB. My code is working before i do LMB click. After it i have no RMB input. How can i fix this?

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/2/8/d2803268b9fe66fbab1c5de068fd76a612952920.jpeg)

Update: i solved problem by using unput mode game and ui and always lock mod for mouse. After that I could not turn the camera when the mouse rested on the edge of the screen even if cursor unseen. That problem i solved by moving mouse cursor to center of screen every frame in free look state. Dont know how good this solution is but it works.

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**Author:** ![Roy\_Wierer.Seda145](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/roy_wierer.seda145/32/906551_2.png) [@Roy\_Wierer.Seda145](https://forums.unrealengine.com/u/Roy_Wierer.Seda145)\
**Post date:** [April 20, 2023, 4:33pm UTC](https://forums.unrealengine.com/t/no-inputs-after-lmb-click/1134744/2 "2023-04-20T16:33:03Z")

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Your screenshot is not enough to debug this, but your setup looks a lot like this issue:

> [[Bug report] Losing focus / input axis values 0 after releasing mouse button.](https://forums.unrealengine.com/t/bug-report-losing-focus-input-axis-values-0-after-releasing-mouse-button/819494)
