Hey guys, I am trying to figure out how to use blueprints to add collision to world displacement materials, ie: water.
There is no answer on the forums that I can find, no youtube videos, and I even tried deepseek and it gave me a janky answer.
The solution was to get static mesh section and then create a new static mesh section with collision and update it, but it does not work.
I have been looking everywhere and I am getting pretty tired of looking so can someone please just screencap some nodes that work for me? thanks.
I don’t code in c++ but feel free to paste a snippet of something that works.