I’m making an assets collection for the office. I have a been working on it on my system… I’ve arranged the models, materials etc into folders… everything is FANTASTIC.
However, if I give someone else the assets collection/folder, when they open unreal it says there are 146 fbx’s to import… There aren’t. There are no fbx’s in the folder. The assets do have their fbx source file and dir in the info when you have over them in the content browser.
Does anyone know how to stop this message coming up because if someone selects Import, it’ll bring in a load of things that aren’t needed