I built UI for my game using UMG. When I play in the editor everything is fine, but today I packaged my game for Windows and there was no UI, tried both Development and Shipping. It works if I launch the game from the editor, even in standalone mode. But packaged game has no UI. I thought it was simply invisible because resolution is different or something, so I put some debug print string in widget blueprint. They fired when in editor as expected but they don’t fire in packaged, that tells me that it is not simply a visibility problem, my GUI code is not executed. I remember it used to work in one of previous versions that I’ve packaged and sent to someone for testing. So if nobody knows what could be the problem I’ll try to retrace my steps back to that version. I’d like to avoid that hell, so please help me.
Also I am pretty sure I saw a similar topic somewhere very recently but now I can’t find anything like it.