# No Groom physics behaviour in packaged game

**URL:** <https://forums.unrealengine.com/t/no-groom-physics-behaviour-in-packaged-game/648942>\
**Category:** Character & Animation\
**Tags:** unreal-engine, UE5-0, question\
**Created:** [September 14, 2022, 11:22pm UTC](https://forums.unrealengine.com/t/no-groom-physics-behaviour-in-packaged-game/648942 "2022-09-14T23:22:42Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Frakatchoo](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/frakatchoo/32/1060026_2.png) [@Frakatchoo](https://forums.unrealengine.com/u/Frakatchoo)\
**Post date:** [November 14, 2022, 6:25pm UTC](https://forums.unrealengine.com/t/no-groom-physics-behaviour-in-packaged-game/648942/2 "2022-11-14T18:25:17Z")

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Here the solution, it seem to be a bug.

> [@Groom not simulating physics but only in packaged game](https://forums.unrealengine.com/t/groom-not-simulating-physics-but-only-in-packaged-game/484451):
>
> Basically what it says, no matter what I do I can’t get physics to simulate on my groom components after packaging the project. Viewport PIE, character preview, windows PIE, standalone all work fine, but once I actually package the game it stops working and I’m losing my mind. Might this be a graphics card physics issue? How would you even go about trying to fix that? I don’t even know where else to start looking.

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