# No Groom physics behaviour in packaged game

**URL:** <https://forums.unrealengine.com/t/no-groom-physics-behaviour-in-packaged-game/648942>\
**Category:** Character & Animation\
**Tags:** unreal-engine, UE5-0, question\
**Created:** [September 14, 2022, 11:22pm UTC](https://forums.unrealengine.com/t/no-groom-physics-behaviour-in-packaged-game/648942 "2022-09-14T23:22:42Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Rebekah198911](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Rebekah198911](https://forums.unrealengine.com/u/Rebekah198911)\
**Post date:** [September 14, 2022, 11:22pm UTC](https://forums.unrealengine.com/t/no-groom-physics-behaviour-in-packaged-game/648942/1 "2022-09-14T23:22:42Z")

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Something odd is happening when packaging my game. There are no groom physics and the hair keeps clipping into the character mesh when packaged. Physics works fine in the editor. Any ideas on how to fix this?

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**Author:** ![Frakatchoo](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/frakatchoo/32/1060026_2.png) [@Frakatchoo](https://forums.unrealengine.com/u/Frakatchoo)\
**Post date:** [November 14, 2022, 6:25pm UTC](https://forums.unrealengine.com/t/no-groom-physics-behaviour-in-packaged-game/648942/2 "2022-11-14T18:25:17Z")

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Here the solution, it seem to be a bug.

> [@Groom not simulating physics but only in packaged game](https://forums.unrealengine.com/t/groom-not-simulating-physics-but-only-in-packaged-game/484451):
>
> Basically what it says, no matter what I do I can’t get physics to simulate on my groom components after packaging the project. Viewport PIE, character preview, windows PIE, standalone all work fine, but once I actually package the game it stops working and I’m losing my mind. Might this be a graphics card physics issue? How would you even go about trying to fix that? I don’t even know where else to start looking.
