Hello,
I have Raytracing ON + windows (dx 12)+ gbuffer (high precission normals) + reflections (1024) + shadow (remove preview render).
HDRi backdrop.
Raytracing settings:
Raytracing global illumination enable, samples per pixel 1
RT reflections enables, Max roughness: 0.6
shadows: area shadows
RT translucency: enable (0.6)
area shadows and sample per pixel 1 and checked refraction
But I see no difference in FPS when RT active.
What I´m missing?
I own a gtx 1070 with 4.42 drivers. (not gaming ones)