# No editable arrays in 4.20?

**URL:** <https://forums.unrealengine.com/t/no-editable-arrays-in-4-20/429842>\
**Category:** Editor Scripting\
**Tags:** arrays, unreal-engine, UE4, question, Blueprint\
**Created:** [July 20, 2018, 12:41pm UTC](https://forums.unrealengine.com/t/no-editable-arrays-in-4-20/429842 "2018-07-20T12:41:03Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Tuerer](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tuerer/32/1008648_2.png) [@Tuerer](https://forums.unrealengine.com/u/Tuerer)\
**Post date:** [July 20, 2018, 12:41pm UTC](https://forums.unrealengine.com/t/no-editable-arrays-in-4-20/429842/1 "2018-07-20T12:41:03Z")

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So you apparently can’t edit array elements in a level blueprint.

I saw the Developers’ response “_Going forward with 4.20 you will only be able to set actor references on an instance of a Blueprint in a level, but not in the class defaults of a Blueprint_.” ([Unreal Engine Issues and Bug Tracker (UE-60132)](https://issues.unrealengine.com/issue/UE-60132)).

How do I create an instance of a level blueprint? Or is it not the case?

Do I have to make arrays on BeginPlay, or is there any way around?

I believe there were similar questions, but none of the answers helped me.  
Thank you in advance.

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**Author:** ![sclark39](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@sclark39](https://forums.unrealengine.com/u/sclark39)\
**Post date:** [August 21, 2018, 3:31pm UTC](https://forums.unrealengine.com/t/no-editable-arrays-in-4-20/429842/2 "2018-08-21T15:31:03Z")

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This is related to [Editing this value in a Class Default Object not allowed? - World Creation - Unreal Engine Forums](https://answers.unrealengine.com/questions/813065/view.html)
