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No colour from emissive baked into lightmaps

I don’t get any colours from emissive materials baked into my lightmaps. Have I misunderstood how that works, or is this not working as intended? Do I have to also use lights to get the colour from?

You need to enable Use Emissive for Static Lighting in the mesh’s properties.

Oh, so you can set it per mesh? Cool! Thanks =)