Not unabled in 4.16.
Unfortunately, no collision at runtime is expected for now. The SplineMeshComponent like the ProceduralMeshComponent and RuntimeMeshComponent all rely on PhysX collision cooking. This is supported currently only on desktop, and not on any mobile/html5 platform.
I’m making a small VR experiment for android and I’m using spline blueprint I made following this video :
I made a mesh with custom simple collison and set the collision preset to BlockAll in the blueprint to the addsplinemeshcomponent method.
It looks nice and physics work exactly the way I need in the editor.
But when I launch the game on my android phone the collision/physics of the spline doesn’t work, everything passes through it (standard mesh alone works).
I’ve tried many things I found on forums and videos but it never work.
Any idea ?
UE4 version : 4.16.1
No warning in log after launching.