I have taken the flight game template and made some alterations to that. Instead of the plane, i want the player to be a bee.
When i replace the plane static mesh with a bee static mesh inside the component, collision with the environment works fine.
However when i change it to the bee as a skeletal mesh, it can fly through everything, even though it has a working Physics Asset collision box.
Any idea on what might be wrong?
I’ll happily submit pictures if needed.