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No collision on skeletal mesh.

Hi :slight_smile:

I have taken the flight game template and made some alterations to that. Instead of the plane, i want the player to be a bee.

When i replace the plane static mesh with a bee static mesh inside the component, collision with the environment works fine.
However when i change it to the bee as a skeletal mesh, it can fly through everything, even though it has a working Physics Asset collision box.

Any idea on what might be wrong?
I’ll happily submit pictures if needed.

Just add a volume with a custom collision which ignores the pawn as the root component-> like it is in the 3rd person template :slight_smile:

Thank you. Worked like a charm :slight_smile: