If would like to only use Map-based cameras, and not have one in the Player Pawn.
I start the map blueprint with setting a camera. Fine.
However, if I spawn/posses a new Player Pawn on dying, the game goes into First Person of that pawn. I’m guessing this has to do with inheritance of a “pawn class” or something?
If I set up a camera on e.g. a spring-arm in the Pawn Blueprint, that one is used instead, but that’s not ideal for me, since I want the camera to be a separate beast and not related to the player.
Any way I can do that?