No Bulk edit: distance field resolution scale

1 - Create a C++ Blueprint function library (see wiki for details), and create the following function:

void UMyPluginBPLibrary::SetDistanceFieldResolutionScale(UStaticMeshComponent * SMComponent, float NewDFResolutionScale)
{
#if WITH_EDITOR
	if (SMComponent == nullptr)
	{
		return;
	}
	UStaticMesh* Mesh = SMComponent->GetStaticMesh();
	if (Mesh && Mesh->SourceModels.Num() > 0)
	{
		Mesh->Modify();
		for (int32 i=0; i < Mesh->SourceModels.Num(); i++)
		{
			FStaticMeshSourceModel& Model = Mesh->SourceModels[i];
			Model.BuildSettings.DistanceFieldResolutionScale = NewDFResolutionScale;
		}
		Mesh->Build();
	}
#endif
}

2 - Create a Blutility that calls this function for the selected (or all) static mesh components:

Compile, save and close the Blutility editor, then double-click the Blutility to run it.